So...obviously I haven't posted anything for a while. Life gets in the way of things like this.
However, I have been working on a new project: a continuation of my Monk revamp. This time, I've remade the Fighter in my own image.
The Fighter v1.0
Peace,
-Chris
Showing posts with label class. Show all posts
Showing posts with label class. Show all posts
Sunday, March 4, 2012
Thursday, December 22, 2011
Design Day: Prestige Archetypes - The Duelist
A while ago, I presented the first of my series of "Prestige Archetypes". Essentially, they're prestige classes translated into archetypes. I started with the Arcane Archer (a magus archetype, link), and today I'm presenting the Duelist. It's an archetype for the Fighter.
Tuesday, November 15, 2011
Design Day: House Rules: Classes
So…I lied. There was no Flavor Friday last week. I do have an excuse, however. I’ve been playing Skyrim for nearly 4 days straight, and Thursday night (when I planned to write the entry, procrastinator that I am) saw me getting dinner with a buddy, watching Death Race at his place, and then standing outside GameStop (freezing my buns off) waiting for the midnight release.
But enough about my failures as a human being…let’s get to design day!
Today, I’m going to continue with House Rule Week (now weeks, I suppose), this time giving my alterations to the current core classes in my games.
Thursday, October 27, 2011
The Rogue: DPR Examination
After a short discussion with a commenter, I decided to re-check my numbers and post a small build with the effective DPR for it. And let me clarify up-front that DPR means damage per round.
Lots and lots of math after the jump...
Lots and lots of math after the jump...
The Rogue: Exploration of a Weak Class
The Pathfinder RPG class known as the Rogue is often touted as being the weakest class in the game. Its main abilities (sneak attack, trapfinding, uncanny dodge) are all situational. And quite frankly, even when they are useful, they don’t help nearly as much as abilities granted to other classes. Even in its main element of being a skill monkey, many other classes can match its strength, and most wizards can do what a rogue can do, only better thanks to spells like Invisibility and Knock.
To get a look at what I'm talking about, here's a link to the Rogue on the PRD: The Rogue.
A huge explanation and some fun suggestions after the jump.
Thursday, October 13, 2011
My Design Work Thus Far
Here is all of my design work so far. It's all for the Pathfinder RPG.
Races:
Gearman v2
Classes:
Avatar v3.2
Engineer v2.5
Gunslinger v3.3
Warden v1.1
Archetypes:
Arcane Archer (Magus) v1
Dark Knight (Antipaladin) v1.1 (Final Fantasy-inspired)
Divine Agent (Inquisitor) v1.1
Dragon Knight (Fighter) v1
Dread Knight (Cavalier) v1.3
Gun-Mage (Magus) v1.1
Master of Iron (Monk) v1
Street Fighter (Fighter) v1
House Rules:
Combat Arts v1
Firearms v1.1
New Skills v1
Enjoy!
-Chris
Races:
Gearman v2
Classes:
Avatar v3.2
Engineer v2.5
Gunslinger v3.3
Warden v1.1
Archetypes:
Arcane Archer (Magus) v1
Dark Knight (Antipaladin) v1.1 (Final Fantasy-inspired)
Divine Agent (Inquisitor) v1.1
Dragon Knight (Fighter) v1
Dread Knight (Cavalier) v1.3
Gun-Mage (Magus) v1.1
Master of Iron (Monk) v1
Street Fighter (Fighter) v1
House Rules:
Combat Arts v1
Firearms v1.1
New Skills v1
Enjoy!
-Chris
Labels:
archetype,
avatar,
class,
dark knight,
design,
engineer,
final fantasy,
gearman,
gun mage,
gunslinger,
pathfinder,
pathfinder compatible,
pathfinder rpg,
role playing game,
street fighter,
warden
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