Showing posts with label Subclass. Show all posts
Showing posts with label Subclass. Show all posts

Saturday, August 22, 2015

Boring Subclasses and the Knight of the Realm

The champion sucks. No, really. It does. It’s defined as an archetype that “focuses on the development of raw physical power honed to deadly perfection.” What does that mean? Nothing. “Me big, me smash” is all I hear. It’s a receptacle for Improved Critical and Additional Fighting Style. If someone were to look at a champion in the Realms, or Eberron, or near-any campaign world, they would never remark “Oh, man! She’s a Champion! That’s awesome!” Because “champion” is a meaningless title on a flavorless archetype specifically designed so players can imprint their own character concept onto it.

Champion, by Arankin

And that’s okay, to a degree, but I don’t think it should be the design goal of a subclass in 5e. Because subclasses represent a choice for a character. And, personally, I would prefer a choice that means more in the context of a campaign than just “hitty guy, hitty guy with specific hitty attacks, and magic hitty guy.”

Don’t get me wrong. I understand why the Player’s Handbook subclasses all, for the most part, totally suck. They have to be generic. Because if they’re too specific, then you’re selling a campaign setting with the core rulebook, which is the antithesis of a D&D core rulebook. It’s supposed to be generic enough to inspire you to create your own world. And if the Fighter archetypes were Purple Dragon Knight, Steel Legionnaire and Warforged Juggernaut, then people wouldn’t know what to do with them outside of their respective campaign settings. Just a little more inspiration in your class design, is all I’m saying. Commander, Dervish, and Duskblade. Doesn’t that sound more evocative than Champion, Battlemaster, and Eldritch Knight?

But why am I talking about this? Why am I bitching about friggin’ fighter subclasses?

Well, I’m writing a new campaign, right now. Part of that, for me, is creating a new setting into which I can drop my players. And creating a setting is more to me than NPCs and towns. It’s religions, and races, and classes. It’s every aspect of the game. It’s about creating a rich, living world where players want to get lost.

And a big part of THAT is the creation of subclasses that fit into the world. Almost all subclasses in this upcoming campaign are going to be homebrewed. The reasoning behind this is that, as mentioned above, I want to give the players something onto which they can attach themselves. In addition, I want to make a definitive line in the sand between players and common NPCs. There’s no “soldier” martial archetype because PCs aren’t just soldiers. They are commanders, special agents, assassins and swordmasters. It’s a bit of an objectivist view of D&D, where the cream rises to the top and some people are more special than others, but I feel that the very nature of D&D is already a bit Randian. Like superheroes.

But I’ve rambled on enough, and that’s not why you visited this page. You came for a new class archetype. Thus, consider this the first entry in my series on my upcoming campaign: The Beacon in the Black.

I present the Knight of the Realm.