Wow! Another Unearthed Arcana! This one seemed to come out a
lot faster than the last. Or maybe I was just late to the party on this one.
Whichever is the case, I reviewed the last one. So I feel obligated to do the
same here.
So…waterborne adventures. Let’s make something pretty clear
from the beginning. When they say “waterborne,” what they mean is “high seas”
adventures. This is not the document that gives you merfolk, sea elves, or
sahuagin as playable races. Nor is this the document that gives us cool
underwater feats and class options. This document is firmly placing its flag in
the “Sinbad/Jack Sparrow/Odysseus” camp. Therefore, that’s how I’m judging it.
As much as I might want cool rules for under-water campaigns, that is not the
theme of this document, so I’m not going to bitch about those things not being
present.
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The true failing of this document is the lack of pelican people. Consider the ball dropped, Wizards. |
Regarding what is actually there…I like it! I don’t love it
like I did the Eberron UA, and I think there could have been a bit more
included, but I like it just the same. But enough of that. Let’s get into the
nitty gritty.
First up: Minotaurs?
(As always, you can download the document yourself HERE.)