Jurassic World is out, so I’m exploiting that. Deal with
it.
The greatest sin of Dungeons & Dragons 5th
Edition is that there is no Velociraptor or Deinonychus in the Monster Manual.
Whether you care or not about the actual necessity of differentiating the two,
the fact that what is likely the second-most well known dinosaur in the WORLD
didn’t make it into the book is a black mark on ALL of the D&D design team.
That said, the You have to change nothing to re-skin the lion as a raptor. It’s
fast, and it has a bite, claws, and pounce attack.
So, how do you use Dinosaurs in your games? It’s an issue
I’ve run into in the past when trying to figure out how to fit what are
undoubtedly and irrefutably the MOST AWESOME animals in the history of the
world into a traditionally-medieval fantasy game with swords and wizards and
shit.
The answer is, of course, that this is Dungeons & Freaking Dragons, yo! You want dinosaurs in your game, then put some dinosaurs in your game, man! There’s wizards and shit! Don’t leave my tyranno-bro out of the game!
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Seriously, guys. This is the essence of imagination. |
The answer is, of course, that this is Dungeons & Freaking Dragons, yo! You want dinosaurs in your game, then put some dinosaurs in your game, man! There’s wizards and shit! Don’t leave my tyranno-bro out of the game!
So the real salient question is not whether or not you
should include dragons, but rather HOW you should include them. I came up with 3.