I've got a player who's potentially making a Warlock who has made a
pact with the Archfey. In doing so, he wanted to know about the
Archfey of my world, since he knew that I have very specific Archfey
working in the background. Well, rather than just tell
him, I decided to make it into a writing exercise on my part. So,
here it is! A basic overview of the Archfey of Ascalon.
The fey are separated into two courts: Summer and Winter. The courts
hold sway over Ascalon itself. The court of Summer is dominant, and
has been for a thousand years, since the Age of Dwarves. This has
caused the world to be in a constant state of summer (though the
meaning of “summer” may change from land to land).
The Summer Court, as-imagined by pervy assholes. |
The
Winter Court,
known as the “Shadowfell” by the common folk, lies to the west of
ascalon. It is a dark mirror of the Summer Court, equivalent in size
and shape. The Winter Court is a realm of eternal twilight, the
ground eternally covered in a light snow. Rather than trees, bushes,
and all things green, the Winter Court is forested with massive,
spore-producing fungi. Queen Mab rules over this exotic, strangely
beautiful realm, and is Queen of the Svartalfar, themselves dark
reflections of the Alfar. Most winter elves hail from this land, or
at least pledge their allegiance to the Lady of Dusk.
Kings and
Queens of the Sidhe
There are four Archfey, ruling over the two courts and the fey and
elves that reside in the world between. Most elves, gnomes, fey and
goblins worship one of the Archfey as a deity, or at least pledge
their loyalty to them. All those but Corellon Larethian, dead god of
the Archfey themselves.
Queen
Titania
is queen of the Summer Court, and most beloved of the archfey. Her
beauty inspires songs and poems throughout the realms. Like her
sister, however, she is a deceiver. Most members of the Winter Court
call Titania the Queen of Lies, and believe that she stole the
dominance over Ascalon from her sister. She holds a terrible grudge
against the dwarven race both for the ancient Sidhe War and the
ancient dwarf king Torr's willingness to harbor rogue spirits from
her court (which, through dwarven magic, became gnomes). Dwarves
caught in the Summer Court are brought before her, and her judgment
for their crimes is known to to be swift and violent.
Suggested
Domains:
Light, Trickery.
King
Oberon
is king of the Summer Court, and husband to Titania. He makes his
home in the ancient land of Avalon, deep within the court itself.
Many consider him to be the most direct and forthright of the
Archfey, as he apparently has no mind for deception or trickery. He
is a warrior and scholar at heart, and simply wishes to lead his
people to greatness. Many consider him a kind heart, and members of
both courts view him with a kind of respect that is reserved for
great and benevolent leaders. Some believe that Queen Titania resents
him for this, but does nothing, as the dominance of the Summer Court
hinges on their union remaining intact. Others think that Oberon
knows this, and uses it as leverage against his wife's machinations.
Suggested
Domains: Nature, War.
I mean, this is what I think of when I think "Spider Queen." Maybe you're different. |
Suggested
Domains:
Death, Trickery.
The
Erlking,
also known as the “Goblin King” is master of the Wild Hunt. He
travels from one court to the other, through either the Outlands or
Ascalon itself. It is said he gathers great hunters as he travels,
bringing them into his band; and once every century, he and his
hunters begin the Wild Hunt, where they track and kill a great,
monstrous beast (some believe that it was the Erlking's intervention
that brought down the Tarrasque during the time of Old Esperia). None
of the other archfey particularly like the Erlking, but tolerate his
presence so long as he does nothing to damage their position in the
struggle for dominance.
Suggested
Domains:
Nature, Tempest.
Corellon
Larethian
is the ancient god of the elves. Many consider him a dead god, as he
does not hold court with the rest of the gods of the Outer Realms,
and possesses no kingdom among them. His followers see the truth,
however, for Corellon Larethian is god of the moon, and makes his
kingdom high above the world, where he can watch his chosen
people—the sidhe. Those who follow the faith believe that Corellon
sung the world into existence, creating all realms with his majestic
voice. He then breathed life into the world, creating the Gods and
the Archfey. Once he saw how they squabbled and squandered his gift
of life, however, he fled to the moon. It is not common to find
worshipers of Corellon Larethian, and many loyalists to the Sidhe
Courts view belief in him aberrant and idiotic.
Suggested
Domains:
Life, Nature.
Warlocks
gain their power by making pacts with a particular patron. In the
case of the archfey pact, they are making a deal with one of the
above entities. Unlike a deal with a fiend or a great old one,
however, archfey have no desire for a creature's “soul” or “mind”
or anything so trivial. Archfey pacts are usually much more specific.
Titania, for example, might ask that the warlock spend their time
searching for new lands in which she can establish summer elf
strongholds, while Mab might ask for the warlock to report back to
her on the machinations of her sister. The Erlking always asks the
same thing: be worthy when the time for the Wild Hunt comes. None
make pacts with Corellon Larethian, as he does not speak even with
his worshipers.
A
Quick Note on Elves, Gnomes, Orcs and Goblins
The
elves of the Age of Heroes will get their own entry at some point.
Until then, however, here's a brief overview of what they are and how
they function in Ascalon.
Summer Elves. Tall, pale elves with blonde or white hair created by the Summer Court. They build exquisite palaces and keeps in which to live, and are often viewed as aloof and full of themselves. Called “high elves” by most.
Mechanics: high elf sub-race in the Player's Handbook.
What does it say about me that all of the images are of beautiful elven women? |
Mechanics:
drow sub-race in the Player's Handbook.
Wild
Elves.
Originally transformed from other elves (summer and winter) who
succumbed to the call of the wild (an event that still happens, from
time to time). Varying skin tone, always with bright green eyes and
elongated canines (like a dog). They live in forests and are much
more fun-loving and wild than their brethren.
Mechanics:
wood elf sub-race in the Player's Handbook.
Moon
Elves.
Similar to Wild Elves, transformed from other types of elves who
“contemplated the
moon too long.” Always transformed, never born. Almost always worship Corellon Larethian, and usually nomads. They have bright blue eyes and a silver crescent moon-shaped mark on their forehead that glows when the moon is out.
moon too long.” Always transformed, never born. Almost always worship Corellon Larethian, and usually nomads. They have bright blue eyes and a silver crescent moon-shaped mark on their forehead that glows when the moon is out.
Mechanics:
Eladrin
sub-race in the Dungeon Master's Guide.
Gnomes.
Nature spirits that fled the summer court after the Sidhe War, and
were given physical form by dwarven magic. Have no quarrel with
Winter, but hated by those loyal to Summer. Strange, quirky nature
reflected in their appearance.
Mechanics:
No
difference from basic gnomes.
Goblins.
Originally gnomes that succumbed to an ancient curse placed by Queen
Titania. They succumb to their baser, violent natures and literally
tear their own skin off to reveal the goblin underneath. Thereafter,
they reproduce like spiders, birthing dozens and creating entire
goblin warbands.
Orcs.
Birthed from the residue and runoff sludge created during the initial
construction of summer elves. Fled thereafter to Ascalon. Considered
horrid abominations by Summer loyalists, and particularly summer
elves. Violent, but rigid society.
And
that's it for this entry. Next time I touch this subject, it'll
likely be to flesh out elves, gnomes, orcs and goblins a bit. Before
that, however, I'm thinking DRAGONS!
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