Everyone talks about magical swords. They suffuse nearly
the entirety of fantasy literature, movies, and even D&D. SCREW. THAT.
Swords are stupid.
Axes. It’s all about the axes, man.
Actually, this isn’t just about axes. It’s also about
utilitarian design. Too many magic items are just “deal extra damage” or “add
to your attack rolls” or whatever. This is an attempt to create magic weapons
that feel like weapons, but also offer abilities that aren’t necessarily
“combat” abilities. True, some of these axes are more combat-focused than
others, but the idea is to create interesting items that one might think to use
outside of a literal “I hit it with my axe.”
