Showing posts with label rpg. Show all posts
Showing posts with label rpg. Show all posts

Friday, November 18, 2011

Flavor Friday: Re-Interpreting Flavor

Welcome back to Flavor Friday! I know last week I didn’t have anything posted. And while I did have an excuse, that was no reason to leave you guys hanging. So, this week, we’re going to examine what we should have looked at last week. Now, if you remember, last week (and Tuesday this week) was considered House Rule week. I was presenting changes to the basic rules that I utilize in my home games. Now, I want to present some of the changes in flavor that I utilize.

Thursday, November 17, 2011

Design Day: Chase Scenes!

Aaaand we’re back! Welcome to Design Day, where I present YOU with something fun to use in your games. Today, we’re taking a turn away from the usual. No NPCs, no magic items, no house rules. Today, we’re looking at a new set of Chase Rules that I designed this weekend during our weekly game. At first, these rules were pretty on-the-fly. One character was fleeing from another (a drunk barbarian from an over-zealous samurai), and I had to come up with a system to use at that moment.

Now, I know some of you are going to ask “why not just use the chase rules in the Gamemastery Guide?” Well, I don’t know those rules off the top of my head, and from what I can remember they’re fairly complex (requiring obstacles and a deck of cards to use). I thought I’d throw something simpler together.

To use these chase rules, all you need is a d20, a piece of paper and a pair of characters that are…well, running.

Tuesday, November 8, 2011

Design Day: House Rules: The Basics

Hello and welcome to my third design day! Sorry it’s a little late. I’ve been…well, not busy, but I recorded Walking Dead and Hell on Wheels last night and…yeah.

But now I’m here. And this week, I’ve decided, is going to be House Rule Week! Today and Thursday, I’ll be posting some of my favorite, crunchy house-rules. And on Friday, I’ll have some of my more flavorful rules on display.

First off, we’ll start with some game basics. The constant stuff that affects everyone.

Thursday, October 27, 2011

The Rogue: DPR Examination

After a short discussion with a commenter, I decided to re-check my numbers and post a small build with the effective DPR for it. And let me clarify up-front that DPR means damage per round.

Lots and lots of math after the jump...

Thursday, October 13, 2011

The New Blog!

Hey everyone who may or may not see this blog! This is going to be my definitive Tabletop RPG blog, where I post my musings on the culture, any reviews I have, and all my design work.

Hope you all enjoy!