I am currently writing a Legend of Zelda-based campaign.
Because I hate myself, and I like a challenge. One of the questions I have been
asking myself for a while was, “how do I handle experience in a Legend of
Zelda-based game?”
An intriguing question to be sure. Legend of Zelda, as a
series, has so many dramatic themes and through-lines that it really makes
choosing one style difficult.