Aaaand we’re back! Welcome to Design Day, where I present YOU with something fun to use in your games. Today, we’re taking a turn away from the usual. No NPCs, no magic items, no house rules. Today, we’re looking at a new set of Chase Rules that I designed this weekend during our weekly game. At first, these rules were pretty on-the-fly. One character was fleeing from another (a drunk barbarian from an over-zealous samurai), and I had to come up with a system to use at that moment.
Now, I know some of you are going to ask “why not just use the chase rules in the Gamemastery Guide?” Well, I don’t know those rules off the top of my head, and from what I can remember they’re fairly complex (requiring obstacles and a deck of cards to use). I thought I’d throw something simpler together.
To use these chase rules, all you need is a d20, a piece of paper and a pair of characters that are…well, running.